electrographic image pattern - определение. Что такое electrographic image pattern
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Что (кто) такое electrographic image pattern - определение

SOFTWARE DESIGN PATTERN
Facade Pattern; Design Pattern - Facade; Façade pattern
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Pattern (casting)         
  • The top and bottom halves of a sand casting mould showing the cavity prepared by patterns.  Cores to accommodate holes can be seen in the bottom half of the mould, which is called the ''drag''. The top half of the mould is called the ''cope''.
FORM USED IN CASTING TO REPLICATE A SHAPE
Pattern (foundry); Pattern-maker; Patternmaker (engineering)
In casting, a pattern is a replica of the object to be cast, used to prepare the cavity into which molten material will be poured during the casting process.
Pattern (sewing)         
  • Digital home sewing pattern
  • Marker-making by computer
  • Student tracing pattern onto fabric
  • Fitting a nettle/canvas-fabric on a [[dress form]]
  • Storage of patterns
  • Students cutting patterns in a sewing class
TEMPLATE FROM WHICH THE PARTS OF A GARMENT ARE TRACED ONTO FABRIC BEFORE BEING CUT OUT
Pattern making book; Pattern-making book; Patternmaking book; Sewing pattern; Dress pattern; Dress-maker's pattern; Pattern cutting; Pattern drafting; Pattern making
In sewing and fashion design, a pattern is the template from which the parts of a garment are traced onto woven or knitted fabrics before being cut out and assembled. Patterns are usually made of paper, and are sometimes made of sturdier materials like paperboard or cardboard if they need to be more robust to withstand repeated use.
Strategy pattern         
DESIGN PATTERN ENABLING SELECTION OF ALGORITHMS AT RUNTIME
Strategy Pattern; Policy pattern; Strategy design pattern
In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives run-time instructions as to which in a family of algorithms to use.
pattern recognition         
  • The face was automatically detected]] by special software.
BRANCH OF MACHINE LEARNING
Pattern Recognition; Pattern detection; Pattern recognition, visual; Machine pattern recognition; Pattern analysis; Pattern-recognition; Pattern Recognition and Learning; Pattern recognition and learning; Pattern recognition (machine learning); Algorithms for pattern recognition; List of algorithms for pattern recognition; Automated pattern recognition; Automatic pattern recognition; Statistical pattern recognition; Applications of pattern recognition; Fuzzy pattern recognition; List of pattern recognition algorithms
<artificial intelligence, data processing> A branch of artificial intelligence concerned with the classification or description of observations. Pattern recognition aims to classify data (patterns) based on either a priori knowledge or on statistical information extracted from the patterns. The patterns to be classified are usually groups of measurements or observations, defining points in an appropriate multidimensional space. A complete pattern recognition system consists of a sensor that gathers the observations to be classified or described; a feature extraction mechanism that computes numeric or symbolic information from the observations; and a classification or description scheme that does the actual job of classifying or describing observations, relying on the extracted features. The classification or description scheme is usually based on the availability of a set of patterns that have already been classified or described. This set of patterns is termed the training set and the resulting learning strategy is characterised as supervised. Learning can also be unsupervised, in the sense that the system is not given an a priori labelling of patterns, instead it establishes the classes itself based on the statistical regularities of the patterns. The classification or description scheme usually uses one of the following approaches: statistical (or {decision theoretic}), syntactic (or structural), or neural. Statistical pattern recognition is based on statistical characterisations of patterns, assuming that the patterns are generated by a probabilistic system. Structural pattern recognition is based on the structural interrelationships of features. Neural pattern recognition employs the neural computing paradigm that has emerged with neural networks. (1995-09-22)
Pattern recognition         
  • The face was automatically detected]] by special software.
BRANCH OF MACHINE LEARNING
Pattern Recognition; Pattern detection; Pattern recognition, visual; Machine pattern recognition; Pattern analysis; Pattern-recognition; Pattern Recognition and Learning; Pattern recognition and learning; Pattern recognition (machine learning); Algorithms for pattern recognition; List of algorithms for pattern recognition; Automated pattern recognition; Automatic pattern recognition; Statistical pattern recognition; Applications of pattern recognition; Fuzzy pattern recognition; List of pattern recognition algorithms
Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphics and machine learning.
Image viewer         
  • 307x307px
COMPUTER PROGRAM THAT CAN DISPLAY STORED GRAPHICAL IMAGES
Image viewers; Image browser; Image browsing; Image Viewer; Picture viewer
An image viewer or image browser is a computer program that can display stored graphical images; it can often handle various graphics file formats. Such software usually renders the image according to properties of the display such as color depth, display resolution, and color profile.
The Image (1969 film)         
1969 FILM BY MICHAEL ARMSTRONG
The Image (short film)
The Image is a 1969 black and white short film directed by Michael Armstrong with starring Michael Byrne and David Bowie in his first film role. The film is one of the few short films ever to receive a certified 'X' Rating and it gained this rating due to its violent content.
Image processor         
  • video processor]], [[digital signal processor]] (DSP) and a [[32-bit]] [[microcontroller]] controlling the chip
SPECIALIZED DIGITAL SIGNAL PROCESSOR USED FOR IMAGE PROCESSING
Image processing engine; Image-processing engine; Image signal processor; Image processing unit
An image processor, also known as an image processing engine, image processing unit (IPU), or image signal processor (ISP), is a type of media processor or specialized digital signal processor (DSP) used for image processing, in digital cameras or other devices.DIGITAL SIGNAL & IMAGE PROCESSINGFundamentals of digital image processing
Image intensifier         
  • Photons from a low-light source enter the objective lens (on the left) and strike the photocathode (gray plate). The photocathode (which is negatively biased) releases electrons which are accelerated to the higher-voltage microchannel plate (red). Each electron causes multiple electrons to be released from the microchannel plate. The electrons are drawn to the higher-voltage phosphor screen (green). Electrons that strike the phosphor screen cause the phosphor to produce photons of light viewable through the eyepiece lenses.
VACUUM TUBE DEVICE FOR INCREASING THE INTENSITY OF AVAILABLE LIGHT
Image intensifiers; Image intensification; Image intensifier tube; Image amplifier
An image intensifier or image intensifier tube is a vacuum tube device for increasing the intensity of available light in an optical system to allow use under low-light conditions, such as at night, to facilitate visual imaging of low-light processes, such as fluorescence of materials in X-rays or gamma rays (X-ray image intensifier), or for conversion of non-visible light sources, such as near-infrared or short wave infrared to visible. They operate by converting photons of light into electrons, amplifying the electrons (usually with a microchannel plate), and then converting the amplified electrons back into photons for viewing.
Adapter pattern         
  • LePUS3]]
  • LePUS3]]
  • UML]].
  • UML]]
DESIGN PATTERN IN COMPUTER PROGRAM
Wrapper pattern; Adapter Pattern; Adapter (programming); Adapter design pattern; Wrapper program; Design Pattern - Adapter; Adaptor pattern; Adaptor (programming); Adaptee; Class adapter pattern; Object adapter pattern; Class Adapter pattern; Object Adapter pattern; Wrapper (pattern)
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. It is often used to make existing classes work with others without modifying their source code.

Википедия

Facade pattern

The facade pattern (also spelled façade) is a software-design pattern commonly used in object-oriented programming. Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex underlying or structural code. A facade can:

  • improve the readability and usability of a software library by masking interaction with more complex components behind a single (and often simplified) API
  • provide a context-specific interface to more generic functionality (complete with context-specific input validation)
  • serve as a launching point for a broader refactor of monolithic or tightly-coupled systems in favor of more loosely-coupled code

Developers often use the facade design pattern when a system is very complex or difficult to understand because the system has many interdependent classes or because its source code is unavailable. This pattern hides the complexities of the larger system and provides a simpler interface to the client. It typically involves a single wrapper class that contains a set of members required by the client. These members access the system on behalf of the facade client and hide the implementation details.